Game Development
Core loop, systems, multiplayer and the internal tools that let a small team ship fast — with code built to survive years of updates.
Discuss development →Studio online // Poland // Mobile + PC
Fade Games is an independent studio making online and mobile games — from the first playable prototype to years of live updates with the community that grows around them.
01 / Studio
We make our own games and team up with other studios — from the first line of code to the hundredth content update.
Core loop, systems, multiplayer and the internal tools that let a small team ship fast — with code built to survive years of updates.
Discuss development →Characters, vehicles, environments and interfaces in 2D and 3D — sharp on a flagship, smooth on an entry-level phone.
Discuss art →Seasonal events, regular content drops, economy balancing, stable servers and a support team that knows players by name.
Discuss live ops →Store launch, ad creatives, user acquisition and analytics — we take games we believe in to the players they were made for.
Pitch your game →02 / Games
Verba Online is our first published game and it is live today. Next up: new worlds that start as small playable tests and grow with their players.
Published · LiveOnline roleplay · Android · Our first published game
An online life simulator set in real Ukrainian cities. Players create a character, pick a career — dozens of jobs, legal business or the criminal side — and write their own story together with thousands of other people on the same streets.
Online open world · Android · iOS · PC
A shared open world where players build careers, crews and their own stories. The most memorable moments come from people, not scripts.
Co-op survival · Mobile
Gather, craft and keep the fire burning with up to three friends while the storm rolls in. Every night is harder than the last.
Arcade racing · Mobile
Desert routes, custom bikes and quick races that fit into a coffee break — with deep tuning for those who want to dig in.
Cozy sim · Mobile
Fish, trade and rebuild a sleepy coastal town at your own pace. Small daily choices slowly change the whole place.
03 / Process
A rough playable in weeks, not months — in front of real players before we commit to production.
Art, systems and content pipelines come together, with a fresh build every week so nothing drifts.
A soft launch in a few markets shows how people actually play, stay and spend. We fix what matters first.
Events, updates and new features keep the world moving — guided by data and by our community.
> Every milestone ends with a playable build and an agreed next step.
04 / FAQ
Yes. We take on co-development, art production and porting — as a full team or for a specific part of your project.
Send us a build or a video. If we see potential, we propose a short market test and agree on a plan for development and growth together.
Mobile and PC are our home turf. Other platforms are discussed project by project.
We are always glad to meet developers, artists, designers and community people. Pick “Careers” in the form and add a link to your portfolio or CV.
Ownership, revenue share and source delivery are agreed before work starts and written into the contract.
Of course — before you share builds, documents or data.
05 / Contact
Looking for a development partner, a publisher or a new team to join? Tell us a little about it — we’ll reply with a practical next step.
Direct line[email protected]